Ten-Week Arduino Course

Build it. Wire it. Bring it to life.

A hands-on course where students combine code, circuits, sensors, lights, and motors to create electronics that respond, react, and move.

A new challenge every week. A new way to make it respond.

Explore the course

Every class is designed to fit a focused 60-minute session. Components are prepared ahead of time so students can spend the hour building, coding, and understanding what makes the project work.

Each week adds one new idea while bringing back skills from earlier projects. By the final sessions, students are ready to combine those ideas in a moving build.

10

Learn the idea

A clear demonstration introduces one circuit or coding concept.

35

Build and code

Students connect the components and program the project.

15

Test and adjust

Students troubleshoot, make changes, and see how the result responds.

They build a working machine. They learn how its systems think together.

The Arduino course connects programming to real circuits, controls, sensors, and movement. The final car, take-home practice, and skills below show how the pieces connect.

01

The final creation

A Remote-Controlled Laser Battle Car

The course ends with a four-wheel vehicle that students assemble, wire, program, test, and control themselves.

The handheld remote sends steering, speed, and firing commands wirelessly. Sensors detect laser hits, lights show damage, and the program reduces the affected motor speed.

The build combines inputs, outputs, variables, decisions, functions, sensors, motors, displays, wireless messages, and troubleshooting.

02

Learning continues at home

A separate kit for practice between classes

Each student receives a separate Arduino-compatible board and component kit. Weekly missions reinforce class concepts without taking apart the final car.

Practice begins with LEDs and buttons, then grows into sensors, joystick controls, displays, functions, arrays, wireless-message planning, and damage-system logic.

The goal is understanding—not memorizing complicated code. Students learn to follow information through a program, make controlled changes, and explain what the machine is being told to do.

03

What students practice

Five skills working together

Programming logic

Variables, conditions, loops, functions, arrays, and timing.

Electronics

LEDs, buttons, sensors, joysticks, displays, motors, and motor drivers.

Troubleshooting

Test one part at a time and identify wiring or code mistakes.

System thinking

Understand how controls, messages, sensors, and motors work as one machine.

Independent creation

Change speeds, rules, displays, sounds, controls, and other details.

Currently full.

Join the interest list and we’ll let you know when the next Arduino group becomes available.

60 minute sessions Once a week for 10 weeks
10 connected challenges From a first LED to a moving final build
  • Beginner-friendly Arduino instruction
  • Hands-on circuits, sensors, lights, sound, and motors
  • Guided coding with room to test different ideas
  • All classroom electronics and components provided